The BSc Creative Media Technology course is a dynamic program that immerses students in the intersection of creative coding, digital imaging art, and digital media. It offers a diverse array of innovative technologies bridging traditional formats of commercial media production (film and TV, animation, web design, and mass-market games) and emerging formats (augmented reality (AR), virtual reality (VR), casual games, interactive animation, projection mapping, immersive experiences, experiential design, responsive advertising, and immersive installation experiences). This program is tailored for students aspiring to carve out careers in the creative industries, focusing on the development and creation of exciting, immersive, and interactive projects. Students with a keen interest in various technologies and project outputs can hone their skills through a structured empirical approach, engaging in technology projects, real-life industry-based assignments, and showcasing their work in public spaces. The BSc curriculum provides students with the freedom to shape their studies based on personal interests and future career goals. Whether working collaboratively or independently, students can explore diverse areas such as video production, 3D experiences, digital art, app design, AR, VR, and gaming. The course encourages autonomy, allowing students to decide what they want to create and how they want to do it, subject to approval by the course team. This approach empowers students to tailor their learning experience and develop expertise in areas aligned with their passions and career aspirations.
HSE/SSE:
60% English for HSE/SSE: 70% or IELTS: 6.0 |
The University of Hertfordshire, founded in 1952, is one of the top public institutions in the United Kingdom. The institution has 32,000 students studying for 550 degrees over two campuses. Over 11,500 foreign students from more than 140 countries study at the university's UK campus. The campuses of the University of Hertfordshire are among the 20 safest in England.
Level 4:
Stories in Time: Creating Media Narratives (30 Credits, Compulsory)
Visualising Worlds: Images, Objects & Spaces (30 Credits, Compulsory)
Thinking Through Design, Meeting Audiences' Needs (30 Credits, Compulsory)
Extended Frontiers: Experimental Production Skills (30 Credits, Compulsory)
Level 5:
Learning Projects (45 Credits, Compulsory)
Interdisciplinary Project (15 Credits, Compulsory)
Live Briefs and Competitions (30 Credits, Compulsory)
Media Technology and Contexts (30 Credits, Compulsory)
Level 6:
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