This course offers a unique approach to content creation by bridging the gap between various production pipelines prevalent in the industry. Whether it's game assets, feature animation, special effects, or architectural visualization, each requires specific skills and techniques. However, this program aims to reconcile these differences while also highlighting the similarities in content creation across different platforms. Students have the flexibility to tailor their learning experience based on their interests and career goals. They can choose to focus on areas such as games animation, special effects, or feature animation, with each module providing insights into the unique requirements of each pipeline. From concept development to integration into real-time and pre-rendered platforms, students gain a comprehensive understanding of the content creation process. Moreover, the program stays abreast of new and emerging asset pipelines, such as augmented reality (AR) and virtual reality (VR) content creation, ensuring students are equipped with the latest industry-relevant skills. With a duration of one year, the program combines taught modules with a work placement, allowing students to apply their learning in a real-world setting and gain invaluable industry experience. By the end of the program, graduates are well-prepared to embark on successful careers in various sectors of the content creation industry.
Under graduation:60%
IELTS:6.5
Semester 1
Conceptualization and Visualization Techniques for 3D (Mandatory)
Fundamentals of 3D Modeling and Sculpting (Mandatory)
Texturing and Rendering Techniques in 3D (Mandatory)
Semester 2
Rigging and Animation in 3D (Mandatory)
Work-Based Learning Experience (Mandatory)
Final Project: Asset Integration (Mandatory)
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